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Kingswood Secondary Academy

Ofsted Good

Curriculum End Points

Year 7;

  • Students will navigate Microsoft suite of documents 
  • Format documents 
  • Save and share documents 
  • Inspect documents for issues 
  • Insert text and paragraphs 
  • Format text and paragraphs 
  • Create and configure document sections 
  • Create and manage reference elements 
  • Create and manage reference tables 
  • Insert illustrations and text boxes 
  • Create tables 
  • Modify tables 
  • Create and modify lists 

Year 8;

  • Students will navigate Microsoft suite of documents 
  • Format documents 
  • Save and share documents 
  • Inspect documents for issues 
  • Insert text and paragraphs 
  • Format text and paragraphs 
  • Create and configure document sections 
  • Create and manage reference elements 
  • Create and manage reference tables 
  • Insert illustrations and text boxes 
  • Create tables 
  • Modify tables 
  • Create and modify lists 
  • Import data into workbooks 
  • Navigate within workbooks 

Year 9;

  • Students will use design tools and features to plan the solution, which is fully utilised for the intended purpose. 
  • Students will use tools and techniques to create the solution which is fully utilised for the intended purpose. 
  • Students will effectively and technically undertake usability testing with results thoroughly documented 
  • Students will have an effective use of design tools and features used to plan the solution, which are fully utilised for the intended purpose. 
  • Students will use tools and techniques to create the solution which is fully utilised for the intended purpose. 

Year 10;

  • Understand the purpose and content of pre-production 
  • Be able to plan pre-production 
  • Be able to produce pre-production documents 
  • Be able to review pre-production documents 
  • Understand game creation hardware, software and peripherals 
  • Be able to plan the creation of a digital game 
  • Be able to review the creation of a digital game 

Year 11;

  • Students will understand digital game types and platforms. 
  • Be able to plan a digital game concept. 
  • Be able to design a digital game proposal. 
  • Be able to review a digital game proposal. 
  • Understand the uses and properties of interactive multimedia products. 
  • Be able to plan the interactive multimedia product. 
  • Be able to create interactive multimedia products. 
  • Be able to review interactive multimedia products. 

Year 12;

  • Students will understand computer hardware 
  • Understand computer software 
  • Understand business IT systems 
  • Understand employability and communication skills used within an IT environment 
  • Understand what is meant by cyber security 
  • Understand the issues surrounding cyber security. 
  • Understand measures used to protect against cyber security incidents. 
  • Understand how to manage cyber security incidents.

Year 13;

Students will;

  • Understand where information is held globally and how it is transmitted  
  • Understand the styles, classification and the management of global information  
  • Understand the use of global information and the benefits to individuals and organisations  
  • Understand the legal and regulatory framework governing the storage and use of global information  
  • Understand the process flow of information  
  • Understand the principles of information security 
  • Understand what is meant by the Internet of Everything (IoE) 
  • Be able to repurpose technologies to extend the scope of the IoE 
  • Be able to present concept ideas for repurposed development