Curriculum End Points
Year 7;
- Students will navigate Microsoft suite of documents
- Format documents
- Save and share documents
- Inspect documents for issues
- Insert text and paragraphs
- Format text and paragraphs
- Create and configure document sections
- Create and manage reference elements
- Create and manage reference tables
- Insert illustrations and text boxes
- Create tables
- Modify tables
- Create and modify lists
Year 8;
- Students will navigate Microsoft suite of documents
- Format documents
- Save and share documents
- Inspect documents for issues
- Insert text and paragraphs
- Format text and paragraphs
- Create and configure document sections
- Create and manage reference elements
- Create and manage reference tables
- Insert illustrations and text boxes
- Create tables
- Modify tables
- Create and modify lists
- Import data into workbooks
- Navigate within workbooks
Year 9;
- Students will use design tools and features to plan the solution, which is fully utilised for the intended purpose.
- Students will use tools and techniques to create the solution which is fully utilised for the intended purpose.
- Students will effectively and technically undertake usability testing with results thoroughly documented
- Students will have an effective use of design tools and features used to plan the solution, which are fully utilised for the intended purpose.
- Students will use tools and techniques to create the solution which is fully utilised for the intended purpose.
Year 10;
- Understand the purpose and content of pre-production
- Be able to plan pre-production
- Be able to produce pre-production documents
- Be able to review pre-production documents
- Understand game creation hardware, software and peripherals
- Be able to plan the creation of a digital game
- Be able to review the creation of a digital game
Year 11;
- Students will understand digital game types and platforms.
- Be able to plan a digital game concept.
- Be able to design a digital game proposal.
- Be able to review a digital game proposal.
- Understand the uses and properties of interactive multimedia products.
- Be able to plan the interactive multimedia product.
- Be able to create interactive multimedia products.
- Be able to review interactive multimedia products.
Year 12;
- Students will understand computer hardware
- Understand computer software
- Understand business IT systems
- Understand employability and communication skills used within an IT environment
- Understand what is meant by cyber security
- Understand the issues surrounding cyber security.
- Understand measures used to protect against cyber security incidents.
- Understand how to manage cyber security incidents.
Year 13;
Students will;
- Understand where information is held globally and how it is transmitted
- Understand the styles, classification and the management of global information
- Understand the use of global information and the benefits to individuals and organisations
- Understand the legal and regulatory framework governing the storage and use of global information
- Understand the process flow of information
- Understand the principles of information security
- Understand what is meant by the Internet of Everything (IoE)
- Be able to repurpose technologies to extend the scope of the IoE
- Be able to present concept ideas for repurposed development